FX-CHAMBER: WHERE ARTISTS MEET GAMING, CINEMATIC, AND CREATIVE INDUSTRIES TO TRANSFORM IDEAS INTO REALITY

Welcome to FX-Chamber Inc., where our journey is a testament to the belief that extraordinary things happen when passion meets precision. Our commitment to excellence and mastering a craft guided us to where we are today: a globally recognized collective of artists who thrive on collaboration, innovation, and the relentless pursuit of perfection.

Our team is the heart of FX-Chamber. Each member brings a wealth of experience from working on iconic titles like "God of War Ragnarok," "Grand Theft Auto 5," "Marvel's Spider-Man 2," “Crackdown 3,” “Dauntless” and more.

At FX-Chamber, every project is a partnership, every challenge an opportunity to excel. We're here to listen, to understand your vision, and to bring it to life in ways that exceed expectations. Our doors are always open to industry leaders, entrepreneurs, and anyone eager to explore the potential of their next project. Whether it's a video game, cinematic production, or any creative venture, we're ready to dive in and make it extraordinary.

And to those who share our passion for visual effects and dream of making their mark in this dynamic field, know that FX-Chamber is a place where talent is nurtured, creativity is encouraged, and careers are built. We believe in the power of collaboration, in learning from every project, and in the joy of creating something truly remarkable.

WHAT OUR PARTNERS THINK

  • "FX-Chamber may be a small tight-knit team, but they deliver big! I've been seriously blown-away by their quick turn around time while surpassing vision and quality bar expectations."

    Hugh Behroozy - Founder and CEO at Blinkmoon Games

  • “The quality and speed of the work we received exceeded our expectations and FX-Chamber was a pleasure to work with. FX-Chamber very quickly picked up on what we wanted after a short design meeting and delivered everything to an extremely high standard.”

    Dominic Clarke - Technical Director at Spiral Circus

  • "Working with FX Chamber was a great experience for our studio. They make sure to take every bit of feedback into their work, and it shows in the results as they always went the extra mile for deliverables. They are a very talented team and a pleasure to work with."

    Khalil Abdullah - CoFounder and Developer at Decoy Games

  • "FX Chamber is a team of exceptional VFX artists, transforming ordinary visuals into extraordinary spectacles. Their attention to detail and seamless integration of effects leave audiences mesmerized and captivated with the client wanting more. With the talent and expertise of FX-Chamber, expect nothing short of visual magic on screen."

    Pascal Laflamme - CG Supervisor at Digital Dimension

  • "FX-Chamber's team integrated seamlessly, delivering attention to detail, quality, and speed. Their exceptional communication practices ensured a collaborative experience, making them the ideal choice for game developers seeking standout artistry."

    Samual Warner - CEO at Well Told Entertainment

  • "We’ve had the pleasure of having FX-Chamber on board for several projects. Whatever the complexity, timeframe and quality needed they always delivered fantastic results. We could not wish for a better FX material provider. Looking forward to even more dazzling effects!"

    Marc Bourbonnais - Chief Operations Officer at Digital Dimension

  • "I had the pleasure of working with FX-Chamber on Until Dawn the Remake. From the outset FX-Chamber felt like part of our internal art-team and functioned seamlessly within our studio setup. They provided significant VFX support to the game, in addition to bringing the grizzly endings of our characters to a whole new level of gruesome splendor! Thanks guys."

    Ian Palmer - Studio Art Director at Ballistic Moon

  • "FX-Chamber became part of our team. They were an external partner that felt more like an internal department. They identified technical challenges along with the foresight that provided solutions. While their ability to iterate and deliver within the technical constraints of the project allowed them to contribute to the overall success of the project. Quality of work was always high, and the team communicated with absolute transparency. Working with them ,all in all, was one of the best experiences I have had with an external team."

    Lee Brown - Technical Art Director at Ballistic Moon

  • "We worked with FX-Chamber to help support our team, mentor our staff and provide FX guidance and have got some real results. Thank you FX-Chamber!"

    Aubrey Tennant - COO and Co-founder at Genpop Interactive

  • "Working with FX-Chamber has been a real pleasure. They are extremely proactive, and solution driven. Any little note or request was addressed immediately and thoroughly. They made suggestions to enhance the result and were a true partner in our journey."

    Guy Harvey - Team Lead at Triotech

  • “Extremely impressed with the quality of their work and the speed at which they worked, which clearly contributed to the overall success of our projects."

    Erin Laing - Experience Designer Director at Triotech

OUR TEAM

  • Until Dawn (2024)

  • God of War Ragnarok

  • Silt

  • Ruined King: A League of Legends Story

  • Baba Yaga *Emmy Awarded

  • Darksiders Genesis

  • Mutant Year Zero : Road to Eden

  • Far Cry Primal and 5

  • Starlink : Battle for Atlas

  • Grand Theft Auto 5

  • Max Payne 3

NICHOLAS CHAMBERS

CEO / VFX Director

  • Flintlock : The Siege of Dawn

  • Godzilla vs King Kong (2020)

  • Mulan (2020)

  • Justice League Snyder cut (2021)

  • The Suicide Squad (2021)

  • Shang-Chi and the Legend of the Ten Rings (2021)

  • Avatar: The Way of Water (2022)

  • War for the planet of the apes (2017)

  • Guardians of the Galaxy vol.2 (2017)

  • Gemini man (2019)

  • Avengers : infinity war (2018)

  • Mortal Engines (2018)

  • Fast and Furious 7 (2015)

  • Batman versus Superman (2016)

  • Independence day: resurgence (2016)

  • Suicide squad (2016)

MARIE-CHARLOTTE ‘MC’ DERNE

Lead VFX Artist

  • Until Dawn (2024)

  • The 7th Guest VR

  • SuperFuse

JACK HIDDE GLAVIMANS

VFX Technical Artist

  • Flintlock: The Siege of Dawn

  • Foglands

  • Fae Farm

  • Dauntless

  • Warhammer Age of Sigmar: Storm Ground

  • Tyr: Chains of Valhalla

ERIKA MOYA TREVINO

VFX Artist

  • Katana Inu

  • Eden Zero Mobile

  • Marvel's Midnight Suns

  • Judas

LINH VINH ‘JUKERLAW’ TRUONG

VFX Artist

  • Suicide Squad Kills The Justice League

  • F1 Manager 2022

  • Elite Dangerous - The Odyssey

LEROY NOEL

VFX Artist

  • Unitl Dawn (2024)

  • Sunfall: Children of Adiona

  • The Events at Unity Farm

  • Timeraiders


ALEX GABOR

Senior VFX Artist

  • Until Dawn (2024)

  • Arrow Heads

  • Farm Punks

  • Par For the Dungeon

BRENDAN MUIR

Producer

  • Immortal: Gates of Pyre

  • Bytebond

  • #DRIVE

  • The Witcher: Monster Slayer

MICHAL ‘MANUS’ POTAKOWSKI

Senior VFX Artist

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