UNTIL DAWN | BALLISTIC MOON

UNTIL DAWN |

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FX-Chamber joined Ballistic Moon, working directly within the development team as the dedicated resource for the project. We provided visual development, production support, execution of visual effects and optimizations throughout development. This included working with production to forecast dependencies, develop systems with other disciplines and build out the visual effects for the project.

Rebuilt and enhanced for PS5 consoles and PC – Until Dawn invites you to relive the nightmare, and immerse yourself in a gripping slasher horror where every decision can make the difference between life and death.

OUTSTANDING VISUAL EFFECTS IN A REAL-TIME PROJECT

  • "I had the pleasure of working with FX-Chamber on Until Dawn the Remake. From the outset FX-Chamber felt like part of our internal art-team and functioned seamlessly within our studio setup. They provided significant VFX support to the game, in addition to bringing the grizzly endings of our characters to a whole new level of gruesome splendor! Thanks guys."

    Ian Palmer - Studio Art Director at Ballistic Moon

  • "FX-Chamber's integration with our team was incredibly smooth and they have been fantastic to work alongside. Their team is exceptionally experienced with Unreal, Houdini and they brought impressive strong technical and problem solving skills. They were able to work closely with our internal Engine, Tech Art teams and understood how we needed to deliver content iteratively and respond appropriately to creative direction. Their great communication meant work was consistently executed rapidly. It felt seamless as working with our own internal team."

    Matthew Birkett-Smith - Lead Artist at Ballistic Moon

  • "The FX-Chamber team was an absolute pleasure to work with. They joined at an incredibly busy time for us, dove into the project and made an immediate impact. They really became integrated within our internal team, providing consistent updates of their work and offering their invaluable expertise where needed. I hope I get the chance to work with them again."

    Jason Williams - Producer at Ballistic Moon

  • "FX-Chamber became part of our team. They were an external partner that felt more like an internal department. They identified technical challenges along with the foresight that provided solutions. While their ability to iterate and deliver within the technical constraints of the project allowed them to contribute to the overall success of the project. Quality of work was always high, and the team communicated with absolute transparency. Working with them ,all in all, was one of the best experiences I have had with an external team."

    Lee Brown - Technical Art Director at Ballistic Moon

CRAFTED VISIONS

UNTIL DAWN | BALLISTIC MOON

FLINTLOCK: THE SIEGE OF DAWN | A44

FUTURAMA FORTNITE TRAILER | EPIC GAMES

ASCENDANT INFINITY | PLAYFUSION

THE FOGLANDS | WELL TOLD ENTERTAINMENT

LEGO 2K DRIVE | VISUAL CONCEPTS

GOD OF WAR RAGNAROK | SANTA MONICA STUDIO

SILT | SPIRAL CIRCUS LIMITED

TALK TO | FX-CHAMBER

DOOM - THE DARK AGES | ID SOFTWARE

SLIMECORE | GENPOP

DISCOVERY | TRIOTECH